Has some skill checks throughout the game ranging from 40 to 50 points required.ĭetermines what locks you can pick. The Guns skill determines the player's accuracy and damage with every conventional gun. Most perks are explosive related with the main exception of Grunt. There are few skill checks with the highest in the base game being 60, although the majority are 50 or below. Who doesn't like a nice explosion every now and again? This affects the damage and effectiveness of explosives, and unlike FO3 includes grenade launchers, missile launchers, and the Fat Man. Related perks are mostly Energy Weapons related with the exception of Run 'n Gun.
Don't neglect it, but don't pump it.Īffects the use of Energy Weapons, the effectiveness depending on the weapons skill requirement, and the damage output. Even with a low Barter skill many can be passed by wearing a nice suit, popping a few mentats, having a beer, and reading the latest copy of Salesman Weekly. There are a fair amount of Barter skill checks in the game that mostly revolve around getting something cheaper, or getting a better reward. Lowers the price of bought items, and increases the price of sold items. Has two perks associated with it: Pack Rat which halves the weight of items that weigh 2 pounds or more, and Long Haul which allows you to fast travel whilst over encumbered.